Essential Training for Doggie Daycare Team Members
Tools Used:
Articulate Storyline 360, Canva, ChatGPT
Skills: Instructional design, Visual design, e-Learning development, Script writing, Voice generation, Adult Learning Theory
Features: Text Variables, Conditional Variables, Branching Scenario, Tabs Interaction, Click to Reveal, Triggers, States and Layers, Timed Animations, Customized Motion Paths, Custom Quiz Review Layers, Performance Based Quiz.
Additional Deliverables
From tiny tail-waggers to high-energy zoomies, every pup needs the right care. This interactive training drops learners right into the playroom with realistic decisions, branching scenarios, and problem-solving activities—all designed to build confidence while keeping dogs safe and happy.
Problem: Canine Cove has a high employee turnover rate, which disrupts daily operations, increases training costs, and impacts the quality of care provided to the dogs. Many new hires leave within the first 30 to 90 days, often due to feeling unprepared, overwhelmed, or unsupported in their roles.
Solution: An interactive scenario-based e-Learning course was developed to provide an engaging, and supportive training experience. It builds confidence, establishes clear expectations from the start, and gives new team members the tools they need to succeed—ultimately helping to reduce early-stage turnover and retain high-quality staff.
Audience: New hires taking on the role of Canine Coach that may or may not have experience working with their canine residents.
Highlights:
Scenario-Based and Performance-Base Learning: Learners step into realistic playroom situations making decisions about dog room assignments, interpreting canine body language and responding to scuffles.
Microlearning Modules: Bite-sized lessons on Facility Floorplan and Layout, Canine Body Language and Behavior, Handling a Scuffle. Designed with flexibility in mind, the training allows learners to move at their own pace.
Accordion and Tab Interaction: Used to break down complex topics like assigning dogs to playrooms and situational awareness, allowing learners to explore traits, risk, and strategies at their own pace.
Drag & Drop Activities: Profile cards and proactive redirection scenario challenge learners to apply knowledge by placing dogs or actions into the correct category.
Knowledge Checks: Matching an scenario-based assessments help reinforce comprehension and provide immediate feedback tied to workplace application.
Creative Process: This training was developed using the ADDIE model. During the Analysis phase, I conducted research on process of a dog daycare and through speaking with SMEs, I identified high employee turnover and a lack of preparedness among new hires as key business challenges at Canine Cove Academy & Suites. I clarified the target audience, defined their training needs, and aligned the course objectives with the organization’s goal of improving staff readiness and confidence.
Grounded in adult learning theory, the Design emphasized scenario-based, learner-centered experiences. I created branching playroom activities, drag-and-drop profile assignments, and job aids to ensure engagement and real-world application. A comprehensive design document established the structure, goals, and instructional strategies, while storyboards outlined visuals, narration, and animations to maintain alignment with the learning objectives.
The Development phase was completed in Articulate Storyline 360 and Rise, incorporating avatars, layered interactions, and knowledge checks. Multiple rounds of peer and SME feedback informed revisions, ensuring the training was interactive, performance-focused, and visually cohesive.
For Implementation, the training was designed to integrate seamlessly into the new-hire onboarding process, allowing staff to build confidence in handling canine body language, room assignments, and conflict resolution before entering the playroom.
Finally, Evaluation included a comprehensive plan using Kirkpatrick’s model. Level 2 assessments were built into the course through knowledge checks and a graded final quiz, while Level 3 evaluation was designed to measure long-term impact. This included follow-up interviews 3–6 months post-training to gauge learner confidence and observed behavior, as well as tracking reductions in conflict-related incidents and improvements in staff retention.
Lessons Learned: Designing and developing this learning experience strengthened my perspective that instructional design is as much about problem-solving as it is about creativity. I developed a true appreciation for feedback and each iteration reminded me that no design is “finished” on the first try—feedback is what sharpens the story, strengthens the interactions, and ensures the learning truly meets the need. Just like in real workplace situations, I had to balance business goals with learner needs, making choices that kept the training both practical and engaging. This experience reinforced for me that the ID process is a journey—one where analysis, design, and development constantly inform one another—and I’m eager to carry those lessons into future projects to create learning that is both meaningful and lasting.
Tools Used:
Articulate Rise 360, Canva, MS Excel, ChatGPT
Skills: Instructional design, Visual design, e-Learning development, Adult Learning Theory
Additional Deliverables
Bring cookies and customer experiences to life. This training equips bakery staff with the tools, checklists, and customer-focused practices needed to deliver consistent, high-quality classes that delight clients and strengthen the bakery’s reputation.
Problem: A bakery owner is adding cookie decorating classes and the cookie decorators on staff who will lack the skills necessary to prep for and facilitate a cookie class.
Solution: A practical e-Learning course was developed to teach current cookie decorators how to prepare, organize, and facilitate a cookie decorating classes for the bakery. Addressing these gaps through specific staff training, it will improve customer satisfaction and increased revenue.
Audience: Experienced cookie decorators who currently work for the bakery and who will be preparing for, setting up, and facilitating cookie decorating classes.
Highlights:
Scenario-Based and Performance-Base Learning: Learners practice solving real problems, like handling equipment issues or prepping ingredients, and customer greeting practice, to mirror real instructor task and build job-ready confidence.
Microlearning Modules: Checking ingredients Quality & Cleaning & Sanitizing Equipment act as bite-size interactions that reinforce foundational knowledge.
Hot Spot/Marker interaction: The learners click on specific areas (hot spots) of that image to identify where certain items (tools, supplies) should be located. It visually tests and reinforces correct workstation layout.
Match and Drag & Drop: Knowledge checks are both used throughout the course to reinforce key concepts. Matching helps learners pair related items, while drag-and-drop tasks require learners to place items correctly.
Self-Paced, Modular Format: Designed with flexibility in mind, the training allows learners to move at their own pace.
Creative Process: This training was developed using the ADDIE model to prepare bakery employees to successfully set up and run cookie decorating classes. During the Analysis phase, I identified the business problem as a bakery losing revenue and the solution of offering cookie decorating classes as a new service. I defined the target audience (cookie decorators with no prior class setup experience) and pinpointed skill gaps in areas such as inventory management, workstation setup, and customer greeting.
In the Design phase, I created a detailed design document and structured the course around three terminal learning objectives: (1) pre-preparing materials two days before class, (2) setting up consistent, organized workstations, and (3) finalizing prep and greeting participants. I planned scenario-based activities, such as a hot spot interaction for workstation setup and drag-and-drop activities for handling equipment issues, to align with these objectives.
During Development, I built the course in Articulate Rise, incorporating a variety of interactive learning tools: flashcards for ingredient quality checks, a tab interaction for the Bake Math attendance spreadsheet, and a comprehensive checklist job aid to guide employees before class. Each activity was paired with immediate feedback to reinforce performance-based learning.
In the Implementation phase, while the course was not deployed in a live bakery setting, it was structured for ease of rollout with reusable job aids (workstation diagram reference sheet, class checklist) that employees could use on the job.
Finally, for Evaluation, the training incorporated Kirkpatrick Level 2 assessments through knowledge checks and a final quiz (requiring an 80% passing score). A Level 3 evaluation plan was drafted to assess whether employees consistently applied their new skills by observing class setups, checking for reduced errors, and tracking customer satisfaction scores within three months of training.
Lessons Learned: Design and developing a course on a topic that I am passionate about and have experience with was fun very rewarding. In theory, this module is part of a larger course that goes into more detail about product preparation and class instruction. I am very proud about how the project came together through multiple rounds of feedback and peer review. Moving forward, I am looking forward to utilizing the advanced functions of Rise 360, adding more interactive features to this project and creating more impactful microlearning modules. In regards to this project, I would add characters which would allow for more scenario decision-based interactions between instructors and class participants and an activity where the learner goes through the process of setting up a participant workstation.
Project Type: Scenario-Based Microlearning
Audience: New instructional designers, graduate assistants, or professionals transitioning into Agile development environments
Estimated Seat Time: 5–7 minutes
Additional Deliverables
Design Document | Voiceover Script
Tools Used:
Authoring Tools: Articulate Rise 360 (course development) & Articulate Storyline (branching scenario)
Graphics: Canva, Adobe FireFly, Adobe Stock, Geminin Nano Banana (AI-assisted image generation)
Video Editing: Techsmith Camtasia, Snagit and, Audiate
AI: Claude & Chat GPT
Overview: This introductory microlearning module is Part 3 of a four-course introductory onboarding series I designed for instructional design interns stepping onto their first project team. The goal is to show new team members what it really looks like to work in an Agile environment, not just tell them. To keep it to a true microlearning course, I kept it to under 7 minutes loading it with information that directly served the learning objectives
The Challenge: Many Instructional Design teams now work in an Agile environment, but very few new instructional designers truly understand what that looks like on a day to day basis. I wanted to build something that showed how ID Agile pieces show up on a typical day instead of listing it with a definition. I decided to design a microlearning experience that answered a more practical question: What does a typical day look like for an instructional designer working on an Agile team?
The Solution: I developed a story driven microlearning Rise course that follows Alex, a newly hired instructional designer, through a typical workday working on an Agile team. Rather than introducing Agile principles as isolated concepts, the course places learners inside a realistic workday. I choose to let learners experience the workflow with the main character going from meeting the project team and participating in the daily stand-up to collaborating with a SME and closing out his day with checking off his day’s task. I feel this approach helps learners connect new information to authentic workplace experiences. The narrative progression creates a cohesive learning experience while reinforcing how collaboration supports Agile development.
Design decisions and Highlights:
I wanted to structure this course as a narrative instead of laying out traditional concepts and definitions, because an Agile environment is not about a step-by-step process, but flow of communication and relationships.
I decided to convey what it feels like when a Product Owner reprioritizes your day through Storyline as a single-slide, layered branching scenario over a bulleted list of steps to follow. This branching scenario let me show 3 different responses, each with its own consequence without needing multiple slides or a complicated build.
Instead of generic headers using terms, I used time stamps like 9:00 AM and 10:30 AM. This decision signaled pacing and reinforces that it was taking place in a single day, not an abstract list of Agile concepts.
I followed a 3 block pattern: Text for context, Quote for Alex’s voice, and a Statement for the takeaway. This allowed for a faster build and kept the learners attention to the story instead of jumping from one interaction to another. The two interactions I did use were Labeled Graphic and Accordion.
What I learned:
My goal for this course was to stretch my capabilities as an Instructional Designer and create a Rise course that was much more advanced than my previous Rise project. Since this was part 3 of a four part module, I needed to bridge the gap of the first 2 modules leading into this one. I created a Camtasia video as a "recap" of what was previously covered instead of listing the module descriptions as a wall of text. The second advanced element of this course was adding the Storyline branching scenario instead of the standard scenario block in Rise. This allowed me to layer the options and provide specific feedback which in my opinion made it more of a realistic consequence of ones choices. I learned how much I enjoy the adding the realistic element to my projects, as I belive this realism is directly tied to better retention in adult learners.
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